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Worlds at War: Conflict in the Cosmos
Worlds at War: Conflict in the Cosmos

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Worlds at War: Conflict in the Cosmos

MS-DOS · 1991 · RAW Entertainment

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Specs

Developer
Internecine
Publisher
RAW Entertainment
First release
1991
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Worlds at War: Conflict in the Cosmos is a 4x science fiction space navy combat simulation game along the lines of Reach for the Stars: The Conquest of the Galaxy. The player controls a fleet of space ships and bases, and proceeds to build ships, locate enemy bases, and take over the galaxy - or go down in defeat.

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The game has an abstract board game style feel, but at higher difficulties adjacent regions can become more difficult to reach or even disconnected. Gameplay is always similar and in two dimensions, but the game setting can be selected as space or planetary seas for different difficulty levels and environment behavior.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1991

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