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Beast
Beast

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Beast

MS-DOS · 1984

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Specs

Developer
Dan Baker
Publisher
no data
First release
1984
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The hows and whys are apparently unimportant. What matters is this: you, represented by a double-pointing pair of ASCII glyphs, are trapped in a devious labyrinth. Your goal, however, is not to escape, but rather to survive: in the maze with you are a number of Beasts, looking like slim sinister Hs. If they find you, they will eat away one of your lives. Your weapons? None.

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However, nearly all of the walls in this maze can be pushed, like Sokoban crates... only indefinitely stackable. If you are able to line up wall segments and wait until a Beast enters into a gap between them, you should be able to close the gap on top of him, pushing the walls shut and making Beastly pulp. Maneuvre carefully, though, for once the wall segments are backed against the outside walls, you can only pull them back into "live", useful territory on certain levels. Also, you may hit a snag against solid-coloured immobile walls, preventing your stack from mashing the intended Beast. (Further complicating things, these immobile, "static" walls become deadly to the touch on later levels!) On harder levels, you get to meet the whole Beast family, Super-Beasts, eggs and the Hatched Beasts that emerge from them. Meaner and tougher, they possess enhanced abilities, such as only being crushable against immobile walls or being able to turn the tables and push walls back at you (how quickly the crusher is become the crushee!)

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1984

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