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In the Days of Knights & Kings
In the Days of Knights & Kings

Game screenshot (cover not found): LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

In the Days of Knights & Kings

MS-DOS · 1989 · Entrex Software

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Specs

Developer
Entrex Software
Publisher
Entrex Software
First release
1989
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

This educational strategy game represents the events of Norman Conquest of England taking place in XI century. Historically, Harold the Second, last Anglo-Saxon king of England, lost the Battle of Hastings to William the Conqueror, Duke of Normandy, who became the next king. The game is flown on schematic map of England. Players take the roles of William and Harold.

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In turns they give orders, move units and conquer areas. To win the game, player must gain 60 points. Points are gained by controlling land and taxing peasants. Potency is important in taxing peasants and fighting: it is increased on "low" tax rates and decreased on "medium"/"hard" tax rates. Player will gain 1 point per 1 peasant at "medium" tax rate and 2 points at "hard" tax rate. To set the tax rate player should have tax collectors. If one of player's units enters an area occupied by enemy, the fight will be proposed. Area becomes controlled by player if it was not occupied by anyone, or fight was won. Spies may be used. They hide from the enemies and are not seen around 80% of the time no matter who occupies the land. Killing the opposing monarch will not necessarily win the game. Harold is already the king, so William can crown himself as soon as he gains 30 points or kills Harold. He must go to London to accept the crown. The educational twist of the game is in-game encyclopedia and a question before player's turn. Incorrect answer will result in a loss of player's movement ability. The Quiz full of questions on these historical events may be played instead of strategy simulation, where multiple options may be turned on/off as well.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1989

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