

Cover: LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Legacy of the Ancients
MS-DOS · 1989 · Electronic Arts
RateSpecs
- Developer
- Quest Software
- Publisher
- Electronic Arts
- First release
- 1989
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
"The player takes on the role of a young shepherd who finds and loots a recently dead body while on a first trip to the city, taking a black disk, a bracelet, and a leather scroll. The Galactic Museum mysteriously appears to the player after collecting these items.
Read more
The player learns that by taking these items, he has become the next in a line of adventurers attempting to destroy the Wizard's Compendium, the leather scroll the player picked up. The museum has various display cases that require the insertion of special coins of various types to access. Some coins can be bought in random encounters with NPCs, some can be found as loot after combat, and some coins can only be found at the bottom level of various dungeons, meaning the player cannot proceed beyond a certain point until that dungeon is finished. Unlike many RPGs, the game does not use an experience point system. The player gains levels only through the successful completion of various quests. The game is mostly in top-down style for the world maps, towns, and castles, but switches to a 3D style in the dungeons and in the museum. Several different areas of the game, like games in towns and certain museum displays, allow the character to play in special mini-games, which, if done successfully, will permanently increase attributes. Also, various casinos about the towns let players gamble to win money. It is also possible to rob banks in cities, but this attracts the attention of the town guards, who will remember the robbery until the player enters another town."
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Other games
MS-DOS, 1989
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