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Magic Carpet 2: The Netherworlds

Video: Magic Carpet™ 2: The Netherworlds | Intro [GOG] · GOG

Video

Video: Magic Carpet™ 2: The Netherworlds | Intro [GOG] · GOG

Magic Carpet 2: The Netherworlds

MS-DOS · 1995 · Electronic Arts

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Specs

Developer
Bullfrog Productions
Publisher
Electronic Arts
First release
1995
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers.

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It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience. Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.

Source: IGDB

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MS-DOS, 1995

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