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Maze Mission Adventure Game
Maze Mission Adventure Game

Game screenshot (cover not found): LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Maze Mission Adventure Game

MS-DOS · 1991 · Soleau Software

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Specs

Developer
Soleau Software
Publisher
Soleau Software
First release
1991
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The player here controls a secret agent, represented by an "X" in the middle of a textmode map window, searching a randomly-generated maze of indestructible and destructible blocks for three randomly-assigned objects of international espionage, to be gathered in sequence.

Read more

The player has a limited amount of moves, as measured in Oxygen, to navigate the (poison-gas-flooded) maze and locate the objects. This is complicated by the roving of sensor drones, "x"s and "o"s, who zap the agent and return him to his starting location (a tendency that can be used strategically in times of low oxygen.) The drones can be destroyed with a limited number of Ray-gun blasts, each of which clears the screen of enemies, while weak walls can be demolished through the use of limited supplies of TNT. Finally, the player has a certain quantity of Hints that can be employed in order to indicate where in the larger maze the current section shown on screen is situated. The player can also Teleport randomly around the level in search of his assigned objects, both through a limited personal supply and by finding telepads on the level. Oxygen, TNT, Hints and Ray-gun blasts also can be topped up by finding their power-ups while wandering, as well as the Map Enlarger power-up that briefly increases the amount of the maze that is revealed at once. The game will randomly generate six levels in total, each more unlikely to be survived than the last.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1991

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