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Numlo
Numlo

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Numlo

MS-DOS · 1993 · Soleau Software

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Specs

Developer
Soleau Software
Publisher
Soleau Software
First release
1993
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Numlo is a Reversi game for three players, like Tribolo. Numlo differs from Tibolo by removing the unplayable squares, the size of the board is reduced to 12×12, and there are random point values scattered across the board which are added to each player's total.

Read more

As in Reversi, players take turns placing a piece on the board, which must sandwich opponent's pieces between another of their own pieces, causing all of the pieces in between to switch to the capturing player's color. Players earn one point for each piece they have on the board. When capturing in Numlo, all of the pieces in the middle must belong to a single opponent. That means that blue must sandwich pieces belonging to red or green, but not both. In Reversi, capturing the corners and the edge of the board is a strong strategy, unless the center becomes cluttered with pieces from both sides, because it can capture whole rows or columns at a time. In Numlo this doesn't seem to be a good strategy, since there is bound to be at least one piece of each color between your own on a row or column of 12 squares, instead of the usual 8. Point values on the board must be considered in one's strategy, which reduces the value of memorizing "openings", much like Fischer Random Chess does for the traditional game of chess, to a greater extent. I suspect that, by playing moves that would be strong if there were no point values, you can capture enough territory to get a proportional share of the "bonus points". The registered version allows up to three humans to play.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1993

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