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MegaTraveller 1: The Zhodani Conspiracy
MegaTraveller 1: The Zhodani Conspiracy

Cover: LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

MegaTraveller 1: The Zhodani Conspiracy

MS-DOS · 1990 · Paragon Software

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Specs

Developer
Paragon Software
Publisher
Paragon Software
First release
1990
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The Zhodani and the Third Imperium, the two largest human societies in charted space, have been in conflict since first establishing contact in the year 500 (5018 on the Earth calendar). Each society's gradual expansion eventually led to an historic meeting in a backwater region of space known as the Spinward Marches.

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Although their human physical appearances were exactly alike, several fundamental differences existed between the two great powers. The Zhodani's political structure was strictly authoritarian, whereas the Imperium was governed by the rule of the Emperor, a classic aristocracy. As the Zhodani race evolved, the human brain's potential was explored and mastered until the use of powerful psionics was a way of life. Mind-reading, telekinesis, extrasensory perception and clairvoyance became common among the Zhodani. The Imperium disdainfully outlawed the use of any form of psionics, believing these strange powers to be an invasion of mental privacy. Also, because the Zhodani utilized their superior mental ability in everyday life, many Imperial traders and merchants grew suspicious of their motives and avoided negotiations with the Zhodani. The Imperial race, lacking psionics, saw its development grow along creative, artistic and emotional paths. And as with any creative society, wondrous achievement and joy was often coupled with imperfections and greed. The Zhodani - viewing the Imperial race as dishonest, morally corrupt, weak and insecure - lived highly structured and unemotional lifestyles. With two powerful societies so clearly opposed in political and social beliefs, confrontation was inevitable. As the Zhodani continued to expand into the Spinward Marches, many worlds were peacefully integrated into the Zhodani Consulate. However, several independent worlds resisted the Zhodani, believing that they would lose their freedom and be forced to live under restrictive rule. The Spinward Marches became an intergalactic 'hot spot' and the aggressive advances of the Zhodani led to the first of several conflicts known as the Frontier Wars,the first of which began in 589 - 89 years after the two great powers first established contact.

Source: IGDB

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MS-DOS, 1990

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