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Paranoia
Paranoia

Game screenshot (cover not found): LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Paranoia

MS-DOS · 1993

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Specs

Developer
Sam Shirley
Publisher
no data
First release
1993
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

A choose-your-own-adventure text game set in West End Games' dementedly Orwellian Paranoia dystopian sci-fi universe, this sardonic romp casts the player as Philo-R-DMD (and, as easy death prevails time and again, his six clones), Troubleshooter for the Computer. The assignment this time is a holiday season hum-dinger: GREETINGS TROUBLESHOOTER.

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YOU HAVE BEEN SPECIALLY SELECTED TO SINGLEHANDEDLY WIPE OUT A DEN OF TRAITOROUS CHRISTMAS ACTIVITY. YOUR MISSION IS TO GO TO GOODS DISTRIBUTION HALL 7-BETA AND ASSESS ANY CHRISTMAS ACTIVITY YOU FIND THERE. YOU ARE TO INFILTRATE THESE CHRISTMAS CELEBRANTS, LOCATE THEIR RINGLEADER, AN UNKNOWN MASTER RETAILER, AND BRING HIM BACK FOR EXECUTION AND TRIAL. THANK YOU. THE COMPUTER IS YOUR FRIEND. In short, the player is assigned to enter into a Byzantine den of Communist filth, nefarious mutants and sinister secret societies in the interest of aborting the subversive activities of one... Santa Claus. The Paranoia game universe being the tremendous set-up that it is, this naturally results in considerably more danger to the hunter (that is, you) than to the hunted. Gameplay is very limited, with player input restricted to selecting from a couple of deceptive options (the trick being knowing which ones are employing reverse psychology and only being deceptively deceptive) -- sometimes as many as three but alternately occasionally as few as one, nominal user prompts moving fixed-rail action along. Frustratingly, some necessary game sequences (interspersed with unavoidable clone deaths) can only be triggered randomly. Nonetheless, for fans of the setting and the bureaucracy and totalitarianism of its black humour, it makes for at least a ticklish read.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1993

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