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Powball
Powball

Cover: LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Powball

MS-DOS · 1997 · Spectrum Pacific Publishing

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Specs

Developer
POW Productions
Publisher
Spectrum Pacific Publishing
First release
1997
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Powball is a one or two player Breakout clone. Things look pretty bleak for mankind in the 25th century. Government control is beginning to crumble under pressure to feed the planets 40 billion inhabitants on a world where resources are running out. There are savage wars over the resources that remain and the air reeks of death, disease & decay.

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The good news is that science has discovered a new kind of crystal, Alchemite, that can be refined into any substance known to man. The player takes on the role of a would be rockhopper, a person who mines the remains of nearby systems for this material. Each player has a paddle which moves left / right. The players also have three lives, each life being represented by a ball that rests on their paddle. On the screen are bricks, arranged differently on each level. Some bricks are unbreakable, some break immediately, others after two or more strikes with the ball. The player must fire their ball at the bricks and, when it bounces back, the player must position their paddle to catch their ball causing it to bounce up towards the bricks again. Failure to catch a ball costs a life. When a brick breaks it scores points and sometimes scatters small blue crystals or paddle power-ups. Each brick destroyed and each crystal caught increases the players score. The objective is to score as many points as possible by clearing all the bricks in a level, collecting the crystals they release in the process, before progressing to the next level. In a two player mode each player's paddle and ball are a different colour. The game installs in both English and German. The shareware game consists of ten levels and the full game has over one hundred.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1997

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