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Skullduggery: Adventures in Horror
Skullduggery: Adventures in Horror

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Skullduggery: Adventures in Horror

MS-DOS · 1986

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Specs

Developer
David Jewett
Publisher
no data
First release
1986
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Skullduggery is a classic text adventure, set on the southeast coast of eighteenth-century England. During this period smuggling goods into England was a common enterprise; necessitated primarily by the King's tax on imports. Indeed, it was a rare family who did not participate in the smuggler's business at some time.

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In this particular adventure a member of the Royal Family Leominster, William the Wildheart, was heavily involved in the business of smuggling. However, at some point in his career he was caught and turned-in by his family. As a result of his family's betrayal, William was found guilty and executed. Although dead, William's hate was intense and it prompted his return as a ghost. Also, William had hidden a massive treasure which his family coveted greedily, and which he desired to keep for himself. (Who said you can't take it with you?) As an angry spirit, William wanted desperately to make his family pay for their sins while protecting his treasure against any and all intruders. To this end, William will unmercifully torture any individual who enters his domain.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1986

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