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Vikings: Fields of Conquest: Kingdoms of England II
Vikings: Fields of Conquest: Kingdoms of England II

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Vikings: Fields of Conquest: Kingdoms of England II

MS-DOS · 1993 · Krisalis Software

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Specs

Developer
Realism Entertainment
Publisher
Krisalis Software
First release
1993
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The sequel to Kingdoms of England is turn-based medieval strategy game for up to six humans or computer opponents. Each player assumes the role of a Lord in control of a Kingdom with up to twenty armies to command in an attempt to become Sole Ruler and King of Medieval England. From the very beginning of the game you are placed in complex control of your kingdom.

Read more

Using the mouse as controller and its cursor as your powerful finger, you must build your skills not only as the leader of a Campaign Army but also skillfully manage the infrastructure of your kingdom. There are two game scenarios: Against up to six human opponents. The scenario is based upon each player's ability to build his Kingdom into a society, which must prosper to enable the player to create the wealth to expand the growth required to increase the size and strength of his army, which will enable him to strategically conquer his opponents territory in his quest to become King of England. Head-to-head against computer opponents. In this scenario the human player must gain the skills as outlined in scenario one, but he is pitched against Vikings War Lords (up to five) who play by different rules, their aim is to gain wealth by conquest with no thought of development. They act as barbarians. It is up to human players to use the more constructive approach to outwit the computer player.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1993

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