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Wembley Rugby League
Wembley Rugby League

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Wembley Rugby League

MS-DOS · 1996 · Audiogenic Software

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Specs

Developer
Dentons
Publisher
Audiogenic Software
First release
1996
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Having previously recreated the more internationally famed rugby union with World Class Rugby, Audiogenic switched their attention to Rugby League, using the same game engine.

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The main differences in the league game is that a team has to give up possession after being tackled six times – which often leads to some bold moves on the 5th tackle, especially as if you retrieve the ball an opposition player, you get a fresh set of six tackles – and that after a tackle, play restarts by flicking the ball back to another player (inexplicably knows as the ‘Play-the-Ball’), while the entire teams (of 13 players, not the 15 in Union) remain on their side of the ball. Instead of line-outs, the ball going out of play at the side results in a scrum, as does a knock-on (fumbling attempts to control a pass or recieve a kick) if those are switched on. The gameplay is viewed from either a Kick Off-style overhead view or a forced-perspective 3D one, with a scanner on screen to show where your team-mates are (this is more important than in football). Passing is pulled off by pressing fire and directing the pass, whereas holding down fire will kick the ball up ahead. Tackling involves aiming at the player, and diving if necessary. Set-piece kicks involve aiming the direction and angle by pressing fire at the right times to stop a crosshair.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1996

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