Sign in
Shadow Dancer

Video: Master System Longplay [017] Shadow Dancer · World-of-Longplays

Shadow Dancer

Image and data: RAWG

Try playing

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: Master System Longplay [017] Shadow Dancer · World-of-Longplays

Shadow Dancer

Master System · 1991 · Sega (PAL); Tec Toy (BR)

Rate
Rate
I have thisWant one like thisWant: the Telegram bot will message you when it gets cheaper or shows up in someone’s museum.

Specs

Developer
Sega
Publisher
Sega (PAL); Tec Toy (BR)
First release
1991
Platform
Master System
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Shadow Dancer on the Master System retains a lot of the arcade game's content, but simplifies the graphics and sound to better suit the hardware. Stage layouts are slightly different, and the decision to use sprites similar in size to the arcade version means that fewer enemies can appear on screen at any one time.

Read more

Sprite flicker is a common sight, and entire sections of stages are removed to save space. Unlike the arcade version, players cannot backtrack during either side-scrolling or boss sections, limiting player to a very small section of the screen during the boss fights. The most striking omission in the Master System version of Shadow Dancer is the dog as an active character, but it is still available as a game mechanic. When a valid target is onscreen, the player must crouch. While crouched, the ninja magic icon will slowly transform into a a dog head. When the icon is completely full, it will move to the target enemy's location. Pressing attack will cause the dog to appear out of nowhere and attack the enemy. If no valid target exists, the icon will not move and pressing attack while crouched will perform a normal attack. The dog can be called only three times each stage. The Master System version retains the first-person shuriken-throwing bonus rounds, but the one between the second and third stage is the same bonus round used by the Mega Drive version, which makes player to jump from a tall building and attack ninjas in a downward shoot-'em-up fashion. Like the Master System version of Shinobi, ninja magic cannot be used during boss fights. In addition to the previously mentioned problem of being confined to a small section of the screen, this makes the boss fights even more difficult than the arcade version. A small oddity, in the Master System version, Shinobi always bows to the boss before the battle.

Source: IGDB

Product codes

The code on the sticker shows the region and units produced.

9009EUR · on the box

Code source: retroplace.com.

Where to check prices and buy

More stores · 7

The links open search results for Shadow Dancer Master System in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.

Other games

Master System, 1991

More from Sega (PAL); Tec Toy (BR)

Reviews and ratings

No reviews yet. Leave the first one: a rating and a few words help others choosing or evaluating the find.

Write a review

    Reviews are published instantly. We remove violations upon report.

    Consoles Master System

    All · 18

    Accessories for Master System

    All · 32