
Cover: Altar of Gaming
Try playing
Large game. A PlayStation disc weighs hundreds of megabytes: loading takes a few minutes, better on Wi-Fi. Emulation may run slowly, and on weak computers and phones the game may not start.
ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select
Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Kagero Deception II
PlayStation · 1998
RateSpecs
- Developer
- no data
- Publisher
- no data
- First release
- 1998
- Platform
- PlayStation
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Kagero: Deception II is the sequel to Tecmo's Deception. It follows a similar, hard-to-classify gameplay style, which can be perhaps defined as a real-time strategy game with RPG elements. Instead of commanding troops and units, Millennia has to place traps and activate them to prevent the intruders from conquering the castle.
Read more
Unlike the first game, Kagero: Deception II is played from a third-person perspective. A major addition to the gameplay is the introduction of "trap combos": traps can be positioned in such a way that they will trigger each other, leading to powerful combinations that would harm the invaders more. The game also allows to customize traps and use various materials to build new ones. As before, the main character and her traps grow in power in correspondence with the amount of enemies killed, lending the game a RPG flavor. The morality system also present in this sequel, as the player can decide for Millennia whom to kill and whom to spare. Eventually, the player will be able to choose to join either the Timenoids or the humans.
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Other games
PlayStation, 1998
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