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Mad Stalker: Full Metal Force
Mad Stalker: Full Metal Force
Mad Stalker: Full Metal Force
Mad Stalker: Full Metal Force
Mad Stalker: Full Metal Force
Mad Stalker: Full Metal Force

Video: PSX Longplay [462] Mad Stalker: Full Metal Force · World-of-Longplays

Mad Stalker: Full Metal Force

Cover: LaunchBox Games DB

Try playing

Large game. A PlayStation disc weighs hundreds of megabytes: loading takes a few minutes, better on Wi-Fi. Emulation may run slowly, and on weak computers and phones the game may not start.

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: PSX Longplay [462] Mad Stalker: Full Metal Force · World-of-Longplays

Mad Stalker: Full Metal Force

PlayStation · 1997 · Family Soft

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Specs

Developer
Fill-in-Cafe
Publisher
Family Soft
First release
1997
Platform
PlayStation
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Mad Stalker: Full Metal Force is a PS1 remake of Mad Stalker: Full Metal Forth. It adapts the system so it’s closer to Panzer Bandit, also released by Fill-In Cafe in the same year. With the revamped controls, the action is much, much smoother.

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Like Panzer Bandit, there’s an auto guard when the controls are left in neutral, and you can also deflect enemy attacks by hitting them at the same time. Dashing and boost jumping have been assigned their own separate buttons, too. A few other things have been added as well, like an “overdrive” power gauge that can be discharged for more powerful maneuvers. Enemies also regularly drop health restoratives, whereas the previous versions only provided them at certain points in the stages. The sprites here are all the same, but the backgrounds are now 3D, and look entirely different. Despite the visual makeover, however, the stages and bosses are all still pretty similar. The music has been rearranged, though, with some tracks taken from a Mad Stalker soundtrack album released alongside the X68k game in 1994.

Source: IGDB

Where to check prices and buy

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Other games

PlayStation, 1997

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