
Cover: LaunchBox Games DB
Try playing
ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select
Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Video
Dolphin
Atari 2600 · 1983 · Activision
RateSpecs
- Developer
- Activision
- Publisher
- Activision
- First release
- 1983
- Platform
- Atari 2600
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend an ear... You will guide your dolphin through openings in the seahorse schools by listening to sonic tones and catching waves.
Read more
. Pay attention to the following: THE SEAGULL: Periodically, a seagull will fly overhead. You'll know he's coming when the squid changes color. Have your dolphin leap up, touch the seagull and then quickly turn and chase the squid. This is the best way to gain points. Also, the game resets at the next difficulty level putting distance between your dolphin and the squid. THE SLIP: Another great way to outsmart the squid is by giving him "the slip". If the squid is right on your tail, wait until he catches a good wave. Then, reverse your dolphin's direction and swim under him immediately. As long as the squid's good wave remains on the screen, he won't be able to reverse and catch you. SCORING: Points are earned in a variety of ways. Every time your dolphin touches a seagull, or a squid, you score points. The number of points depends on the color of the squid. Scoring peaks at 800 per seagull and 8000 per squid. Also, you'll score 100 points each time your dolphin catches a good wave or each time you run the squid into a bad wave. And, when your dolphin swims through the seahorses, you'll score 0 to 50 points, depending on your degree of accuracy in getting her through the opening.
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Other games
Atari 2600, 1983
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