

Cover: IGDB
SokoMania
Lynx · MW Software
RateSpecs
- Developer
- Markus Wuehl
- Publisher
- MW Software
- First release
- no data
- Platform
- Lynx
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Sokoban (倉庫番, Sōko-ban; lit. 'warehouse keeper') is a puzzle video game created in 1981 by Hiroyuki Imabayashi. In Sokoban, the player pushes boxes in a warehouse to get them onto storage locations. The game is viewed from a top-down perspective. Boxes can only be pushed, never pulled, and only one box can be pushed at a time.
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The principal challenge is planning moves correctly to avoid causing a deadlock, a situation where a box or the player becomes permanently trapped, making the puzzle unsolvable. Imabayashi's company, Thinking Rabbit, released the first commercial version in Japan in 1982.
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