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Super Asteroids & Missile Command
Super Asteroids & Missile Command
Super Asteroids & Missile Command
Super Asteroids & Missile Command
Super Asteroids & Missile Command
Super Asteroids & Missile Command
Super Asteroids & Missile Command

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Super Asteroids & Missile Command

Lynx · 1995 · Atari Corporation

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Specs

Developer
Atari Corporation
Publisher
Atari Corporation
First release
1995
SourceYear according to RAWG, approximate.
Platform
Lynx
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Super Asteroids & Missile Command (also known as Super Asteroids and Super Missile Command as seen on the title screen) is an Atari Lynx video game that combines the classic video games Asteroids and Missile Command into a single game cartridge. The graphics and sound are enhanced from their original incarnations. This game was only released in North America and Europe.

Read more

. Being the final game ever released by Atari for the Atari Lynx, this game would ultimately begin an era where Atari would produce games for other console systems as opposed to their own. Super Asteroids pits the player against a never ending supply of extraterrestrial debris and enemy UFOs trained to kill any human spacecraft. He must destroy everything while snatching power-ups. Super Missile Command has the player defend various of his space colonies from incoming missiles, satellites, and enemy fighters. Intermissions allow players to buy better missiles and defense system to bolster up his defense of his space colonies.

Source: IGDB

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