






Cover: LaunchBox Games DB
Zool: Majū Tsukai Densetsu
Nintendo 64 · 1999 · Imagineer
RateSpecs
- Developer
- Pandora Box
- Publisher
- Imagineer
- First release
- 1999
- Platform
- Nintendo 64
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Zool is a JRPG based around Monster collecting, taking clear influences popular series like Dragon Quest and Pokémon. The word Zool is meant to be a combination of Zoo and School. The story opens with the orphan 10 year old main character, named Leo by default, finding a hatched baby monster of a rare breed in the forest.
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It follows him home so he keeps it and and names it バーニィ(Bānyi or Bernie) by default. Monsters and humans generally live together, but there are friendly competitions held each year to decide the best monster battler, with these competitions drawing in more legendary rare monsters which are desirable for the villains. The first plotline conflict is Leo is pursued by Roche, a rare monster collector and his 2 henchmen Matt & Mitt who try to steal his new friend, with more characters and villains showing up throughout the game. The game is split into two main sections, towns and the overworlds/dungeons segments. Inside towns players move a cursor around to select which building they want to visit, there is no free roam in these sections. Towns consist of the many homes and taverns of villagers who must often be talked to in order to progress the storyline, shops for buying and selling items, various houses and inns to save progress and heal, and monster daycares for players to store monsters they collect. Exiting a town brings players to the overworld where random battles occur and new towns, dungeons, and other landmarks that can be reached by foot. At certain points players enter labyrinthine 3D dungeons where the players can walk up to doors, treasure items, and must find their way to the end. Keys must be found in item bags, desk drawers, or chests. Battles are automatic with monsters making their own choices after a small period of time passes. Players can only blow their whistle to directly order a monster, which costs musical notes on the bottom of the screen which regenerate over time.
Product codes
The code on the sticker shows the region and units produced.
NUS-NMZJ-JPNJPN · on the boxCode source: retroplace.com.
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Other games
Nintendo 64, 1999
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