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Arkanoid
Arkanoid
Arkanoid
Arkanoid
Arkanoid
Arkanoid
Arkanoid
Arkanoid

Video: Arkanoid (NES, 1987) – Full Game Session (Single Player) 👽🗿🎮 · Nenriki Gaming Channel

Arkanoid

Cover: Altar of Gaming

Try playing

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: Arkanoid (NES, 1987) – Full Game Session (Single Player) 👽🗿🎮 · Nenriki Gaming Channel

Arkanoid

NES / Famicom · 1986 · Taito

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Specs

Developer
Taito
Publisher
Taito
First release
1986
Platform
NES / Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

NES port of Arkanoid. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

Read more

. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Source: IGDB

Where to check prices and buy

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Other games

NES / Famicom, 1986

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    Consoles NES / Famicom

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    Accessories for NES / Famicom

    All · 168