Sign in
Demogorgon Monk
Demogorgon Monk
Demogorgon Monk
Demogorgon Monk

Game screenshot (cover not found): LaunchBox Games DB

Demogorgon Monk

NES / Famicom · 1998 · Fuzhou Waixing Computer Science & Technology

Rate
Rate
I have thisWant one like thisWant: the Telegram bot will message you when it gets cheaper or shows up in someone’s museum.

Specs

Developer
Fuzhou Waixing Computer Science & Technology
Publisher
Fuzhou Waixing Computer Science & Technology
First release
1998
Platform
NES / Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

"Mo Shen Fa Shi", as the transliteration of the title supposedly goes, is a very simple turn based RPG based on the Journey to the West. It was made by Waixing Computer Science & Technology. The game itself at first seems to be a regular turn based RPG. However, there are some notable differences. For one, there are no "inns" or anything similar in this game.

Read more

Instead the characters regain health and magic after each fight automatically, to a certain extent. This is not a problem later on but becomes one towards the one of the game. Another difference is that there is little to do in the game other then talking to people and fighting enemies. Despite not knowing Chinese one can force one's way through the game by simply fighting the boss characters visible on the screen and talking to people. There is little chance of not knowing where to go as you can only go into areas that you have to go to next. Otherwise the game simply notes the area as being somewhere you can go by displaying a name, but will not allow you to go inside, even if there is seemingly nothing preventing your entry. In addition, NPCs and defeated boss characters will not repeat dialogue that they've already said, so one can check quite easily if he missed a necessary conversation by simply attempting to talk to them again. There is little need to really know what they say in depth as the conversation usually amounts to an event flag which opens up a previously inaccessible area. One notable thing about the game is that it is set on one map, which is however divided into three areas. Once the player gets teleported to the other side of the river, there is no way to go back to the starting area. It is at this point where the game becomes more imbalanced. There are two boss characters here, both of whom use an attack that hurts the entire party for 200 or 300 dammage respectively. Progress having been much smoother before, one has to start going around and grind the enemies in this area, far tougher then those in the first area. It's here that the auto healing function stops being much of an asset, as there is only a certain amount of health and magic that regenerates after a fight and if you keep running into the skeletons, you will probably keep on losing energy rather then getting any back.

Source: Wikipedia, CC BY-SA 4.0

Where to check prices and buy

More stores · 7

The links open search results for Demogorgon Monk NES in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.

Other games

NES / Famicom, 1998

More from Fuzhou Waixing Computer Science & Technology

Reviews and ratings

No reviews yet. Leave the first one: a rating and a few words help others choosing or evaluating the find.

Write a review

    Reviews are published instantly. We remove violations upon report.

    Consoles NES / Famicom

    All · 24

    Accessories for NES / Famicom

    All · 168