




Cover: LaunchBox Games DB
Ninja-kun: Ashura no Shou
NES / Famicom · 1988 · UPL
RateSpecs
- Developer
- Micronics
- Publisher
- UPL
- First release
- 1988
- Platform
- NES / Famicom
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
The game tells another story in the Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit.
Read more
Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player.
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Other games
NES / Famicom, 1988
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