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Arkanoid: Doh It Again
SNES / Super Famicom · 1997 · Taito (JP); Nintendo (NA/PAL)
RateSpecs
- Developer
- Taito
- Publisher
- Taito (JP); Nintendo (NA/PAL)
- First release
- 1997
- Platform
- SNES / Super Famicom
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear.
Read more
When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
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Other games
SNES / Super Famicom, 1997
More from Taito (JP); Nintendo (NA/PAL)
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