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Bust-a-Move
Bust-a-Move
Bust-a-Move
Bust-a-Move
Bust-a-Move
Bust-a-Move
Bust-a-Move
Bust-a-Move
Bust-a-Move

Video: Bust-A-Move (3DO) - Game Play · Swizzley

Bust-a-Move

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: Bust-A-Move (3DO) - Game Play · Swizzley

Bust-a-Move

SNES / Super Famicom · 1995 · Taito

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Specs

Developer
Taito
Publisher
Taito
First release
1995
Platform
SNES / Super Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory.

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The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming.

Source: IGDB

Where to check prices and buy

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Other games

SNES / Super Famicom, 1995

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    Consoles SNES / Super Famicom

    All · 13

    Accessories for SNES / Super Famicom

    All · 102