
Cover: LaunchBox Games DB
Try playing
ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select
Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Super Godzilla
SNES / Super Famicom · 1993 · Toho
RateSpecs
- Developer
- Advance Communication Company
- Publisher
- Toho
- First release
- 1993
- Platform
- SNES / Super Famicom
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Super Godzilla is a 16-bit Godzilla game where the player can take control of Toho's famous big green lizard as they rampage through Japan. The game is divided into two main gameplay modes, Movement and Battle.
Read more
Movement has the player travel through the city using the D-pad and a map located on the bottom of the screen with the objective being to destroy certain objectives such as enemy humans and buildings as well as pick up power-ups. There is an animation in the screen above the map that shows the results of their movements and attacks. Battle mode kicks in when the player locates an enemy on the map, like Biollante or Mechagodzilla, and is taken to a side-scrolling cinematic-style battle where the player must use punches, tail whips and the famous fire breath to drain the energy of the opposing monster. However, the Fighting Spirit system is present which is in a sense a morality meter where the player must pick the right attacks at the right time in order to connect certain attacks. Choosing the wrong attacks or failing to connect with them will cause the meter to drop and make Godzilla more vulnerable to attack.
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Other games
SNES / Super Famicom, 1993
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