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The Great Battle II: Last Fighter Twin
The Great Battle II: Last Fighter Twin
The Great Battle II: Last Fighter Twin
The Great Battle II: Last Fighter Twin
The Great Battle II: Last Fighter Twin
The Great Battle II: Last Fighter Twin

Cover: LaunchBox Games DB

The Great Battle II: Last Fighter Twin

SNES / Super Famicom · 1992 · Banpresto

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Specs

Developer
no data
Publisher
Banpresto
First release
1992
Platform
SNES / Super Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Due to mysterious malfunctions in the climate control system of their space colony, the heroes of the SD Nation lose their special powers, leading to the nation being overrun by monsters. But there is hope: legend has it that finding and bringing together four special Gachapon capsules will grant the finder a wish.

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Four heroes set out to find the capsules and restore the peace. The Great Battle II: Last Fighter Twin is the sequel to SD The Great Battle. Like its predecessor, the game crosses over Bandai's Gundam, Ultraman and Kamen Rider franchises in super deformed style, but switches genres to a side-scrolling Final Fight-style beat'em up, for either one or two players in co-op mode. The players can choose from four characters: Ultraman Great, Gundam F91, Rider RX, and the Banpresto original Fighter Roar. Characters can be switched at any time during gameplay. To defeat the various enemies (taken from all three franchises), the heroes can use punches, kicks and various combos. A powerful shot can be charged up that will lower the hero's health when used. Collecting and then using the energy capsules dropped by fallen enemies launches a powerful attack that attacks all enemies on screen. In co-op mode, a special two-player combination technique can be used, that depending on the hero combination, is either an extra powerful attack or heals damage. The game consists of eight levels, including the space colony, a spaceship, a lunar base, an Egyptian pyramid and more. Each levels ends with a boss fight. Some fights lead to alternate routes depending on the players' performance. A password is given after every two levels that allows continuing the game.

Source: Wikipedia, CC BY-SA 4.0

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SNES / Super Famicom, 1992

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