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Cannonade
Cannonade

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Cannonade

MS-DOS · 1993 · Data Becker

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Specs

Developer
Abacus
Publisher
Data Becker
First release
1993
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

In this real-time puzzle game, the goal is to guide a ricocheting ball throughout the playing field and into the exit hole. The player controls a cannon, which can be moved along the perimeter walls, and shoots it to manipulate the ball and other objects on the screen.

Read more

When the ball bumps into an obstacle it bounces back in the direction it came from, and absorbing a cannon hit will cause it to match the shot's direction. To complicate this simple premise, each level is littered with objects which have to be moved, rearranged, utilized or avoided to create a safe path to the exit. Certain walls will simply block the ball; others will block the player's shots as well. Breakable blocks will give way after a few collisions, and colored squares can be moved and combined with others of the same color. Other tiles will hold the ball in place, cause it to change direction, teleport it away to a different location, or destroy it altogether. Some levels are timed (beat the clock or lose the ball), others are not. Every other level a password is provided, which can be entered later to continue from the same point.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1993

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