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Freak Out
Freak Out

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Freak Out

MS-DOS · 1992 · Data Becker

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Specs

Developer
Parsec Entertainment Software
Publisher
Data Becker
First release
1992
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The Freaks are invading! These colorful blob-like aliens may look harmless enough, but like Tribbles with eyeballs, they're popping up everywhere - and multiplying fast. After much deliberation, the soon-to-be conquered people of Earth devise a cunning method to quell the alien surge: challenge the freakish little globs to a game of elimination... with the Freaks as pieces.

Read more

Freak Out is a fast-paced strategy game where each level takes the player to a different location, to contain the attack of the fuzzy intruders. The playing field consists of interconnected cells, arranged in concentric squares. The Freaks (which come in four different colors) pop out of a hatch at the center, and can be moved about by rotating and smacking them, which sends them jumping to the next cell (if it isn't occupied). To score points and eliminate Freaks, three of the same color must be placed in adjacent cells, making them vanish in a puff of smoke. Speed is essential, since the quickly-reproducing aliens line up behind the hatch: if you let the queue get too long, it's game over. Random items and obstacles pop up occasionally, like bonus gems, freezing ice, stone walls, or colored circles (which can only be occupied by a Freak of the same hue). As the game advances, new challenges and mini-puzzles appear, which force the player to respond before more Freaks can be eliminated. A password records the player's progress after every level.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1992

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