

Game screenshot (cover not found): LaunchBox Games DB
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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Tommy's Gorilla Ball Gotcha
MS-DOS · 1987 · Tommy's Toys
RateSpecs
- Developer
- Tommy's Toys
- Publisher
- Tommy's Toys
- First release
- 1987
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Tommy's Gorilla Ball Gotcha is a single player DOS game. The player takes on the role of a gorilla ball wallflower at gorilla ball dance. Being a wallflower the player naturally discourages potential dance partners by giving out 'bad vibes'. The object of the game is to get caught by other gorilla balls .
Read more
The player's character gives out bad vibes, which in any other game would be classed as bullets, along eight axes; up, down, left and right and at forty-five degrees in between. Potential gorilla partners appear randomly on the screen and track towards the player who must try to make contact with them while not 'shooting' them with bad vibes. The game could be described as the opposite of a shoot-'em up. Instead of aiming a gun and trying to hit opponents, the player is trying to get close to others without hurting them while, at the same time, spraying 'bullets' all over the screen. The player starts the game with 10,000 points and loses points steadily. Every time a potential gorilla ball partner is hit by bad vibes another hundred points are lost. At the end of the game the gorilla balls do a little dance. The game ends either when the player has been caught ten times, in which case there will be a positive score, or when all points have been lost, in which case the points score will be zero and the length of time played will determine whether the player has a high enough score to get onto the high score table. The game has nine difficulty levels and the game records the top ten scores for each level.
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Other games
MS-DOS, 1987
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