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Sonic Drift
Sonic Drift
Sonic Drift
Sonic Drift
Sonic Drift
Sonic Drift
Sonic Drift
Sonic Drift

Cover: Altar of Gaming

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ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Sonic Drift

Game Gear · 1994 · Sega

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Specs

Developer
Sega
Publisher
Sega
First release
1994
Platform
Game Gear
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Sonic Drift is a racing game whose gameplay style and controls are heavily based on Sega's arcade game Out Run. Here, the players race around a race course against the other three characters for a top position in the race. The game's single player mode is Chaos GP, where the player's goal is to win three different circuits (green, yellow and red).

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Each circuit is made of six different race courses that the player is taken through in succession. Each race course is composed of a circuit which needs to be completed thrice. The playable characters have rather simple controls, their basic actions being accelerating to move forward, breaking, and moving left or right on the tracks. In tight corners, the player can break while turning in a specific direction, allowing them to drift through the corners. If the player overuses this method though, the playable character starts spinning out of control. Should the player move outside the race tracks, the racer's acceleration will decreases noticeably on the rough terrain. The race track's sidelines also have obstacles that will stop the player altogether if the playable characters crash into them. The player can as well collect Rings along the race tracks to perform special moves unique to each character.

Source: IGDB

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Game Gear, 1994

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