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The King of Fighters '98: Dream Match Never Ends
The King of Fighters '98: Dream Match Never Ends
The King of Fighters '98: Dream Match Never Ends
The King of Fighters '98: Dream Match Never Ends
The King of Fighters '98: Dream Match Never Ends
The King of Fighters '98: Dream Match Never Ends
The King of Fighters '98: Dream Match Never Ends

Cover: LaunchBox Games DB

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Large game. A PlayStation disc weighs hundreds of megabytes: loading takes a few minutes, better on Wi-Fi. Emulation may run slowly, and on weak computers and phones the game may not start.

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

The King of Fighters '98: Dream Match Never Ends

PlayStation · 1999 · SNK

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Specs

Developer
SNK
Publisher
SNK
First release
1999
Platform
PlayStation
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The King of Fighters '98 takes a break from the Orochi plot line and instead is presented as a "Dream Match" game where the KOF roster duke it out for the top spot (similar to Ultimate Mortal Kombat 3, but without the storyline component). Most of the characters from the past four years return, thus providing the player with a very large roster containing 38 characters.

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Many of the characters have been altered in an attempt to make the game balanced regardless of the player's choice of fighter. Rugal Bernstein is provided as a non-secret character for the first time in KOF '98, and several regular characters have hidden "alternate" versions that may also be used in-game. KOF '98 uses the same gameplay system present in The King of Fighters '97, so players may still choose between Extra and Advanced modes. In addition to the Survival battle mode and the ability to choose between Single Play or Team Play, versions of the game on console systems that use CDs to contain their media (PSX, Neo-Geo CD) also include an Art Gallery one may look at.

Source: Wikipedia, CC BY-SA 4.0

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