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Donkey Kong Jr. Math
Donkey Kong Jr. Math
Donkey Kong Jr. Math
Donkey Kong Jr. Math
Donkey Kong Jr. Math
Donkey Kong Jr. Math
Donkey Kong Jr. Math
Donkey Kong Jr. Math
Donkey Kong Jr. Math

Video: Donkey Kong Jr. Math (NES) Playthrough · NintendoComplete

Donkey Kong Jr. Math

Cover: Altar of Gaming

Try playing

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: Donkey Kong Jr. Math (NES) Playthrough · NintendoComplete

Donkey Kong Jr. Math

NES / Famicom · 1983 · Nintendo

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Specs

Developer
Nintendo R&D2
Publisher
Nintendo
First release
1983
Platform
NES / Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division.

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In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66. The two player game have two different levels, Calculate A and Calculate B. Calculate B is more challanging, not only the goal is a negative number, but giving players the set number.

Source: IGDB

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Other games

NES / Famicom, 1983

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    Consoles NES / Famicom

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    Accessories for NES / Famicom

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