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Double Dragon
Double Dragon
Double Dragon
Double Dragon
Double Dragon
Double Dragon
Double Dragon
Double Dragon
Double Dragon

Video: Double Dragon - 1987 - NES - Technos / Taito · Chrebie

Double Dragon

Cover: Altar of Gaming

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ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: Double Dragon - 1987 - NES - Technos / Taito · Chrebie

Double Dragon

NES / Famicom · 1988 · Technōs Japan (JP); Tradewest (NA); Nintendo (PAL)

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Specs

Developer
Technōs Japan
Publisher
Technōs Japan (JP); Tradewest (NA); Nintendo (PAL)
First release
1988
Platform
NES / Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset.

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. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.

Source: IGDB

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Other games

NES / Famicom, 1988

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    Consoles NES / Famicom

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    Accessories for NES / Famicom

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