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Dragon's Lair
Dragon's Lair
Dragon's Lair
Dragon's Lair
Dragon's Lair
Dragon's Lair
Dragon's Lair
Dragon's Lair

Video: Dragon's Lair (NES) Playthrough - NintendoComplete · NintendoComplete

Dragon's Lair

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: Dragon's Lair (NES) Playthrough - NintendoComplete · NintendoComplete

Dragon's Lair

NES / Famicom · 1990 · CSG Imagesoft (NA); Epic/Sony Records (JP); Elite Systems (PAL)

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Specs

Developer
MotiveTime
Publisher
CSG Imagesoft (NA); Epic/Sony Records (JP); Elite Systems (PAL)
First release
1990
Platform
NES / Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Dragon's Lair is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original. The game is a side-scroller with the character walking slowly.

Read more

. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. The controller layout is reversed from other mainstream NES titles, with Select functioning as the Pause-button while Start is used for the Candle object (which helps reveal hidden weapons). Also, B is used for jumping, and A for attacking (the input of the A & B buttons is almost always the opposite in similar NES games). Two different versions were released later, first for the Famicom, with major improvements on playability and speed, and a second one for PAL regions, expanding upon the Famicom version with new enemies and cutscenes.

Source: IGDB

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Other games

NES / Famicom, 1990

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    Consoles NES / Famicom

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    Accessories for NES / Famicom

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