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Dragon Scroll: Yomigaerishi Maryū
Dragon Scroll: Yomigaerishi Maryū
Dragon Scroll: Yomigaerishi Maryū
Dragon Scroll: Yomigaerishi Maryū
Dragon Scroll: Yomigaerishi Maryū

Cover: LaunchBox Games DB

Dragon Scroll: Yomigaerishi Maryū

NES / Famicom · 1987 · Konami

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Specs

Developer
Konami
Publisher
Konami
First release
1987
Platform
NES / Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

A period of peace is disrupted when three foolish men steal the eight magic books meant to keep two ancient dragons - the Chrome Dragon and the Gold Dragon - in deep slumber. Once awakened, the Chrome Dragon begins to terrorize the world.

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You play as Feram - avatar of the Gold Dragon - on a quest to bring back peace by collecting the eight magic books to put the Chrome Dragon back to sleep. Dragon Scroll: Yomigaerishi Maryuu is one of Konami's first attempts to enter the action RPG genre. It was greatly influenced by the first Legend of Zelda game, set in an open world and enables non-linear exploration, barred only by puzzles. The game is known for having some unconventional designs in the genre such as having you attacking NPCs in order to talk to them, a majority of puzzles being very cryptic to figure out and no healing consumable. The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.

Source: Wikipedia, CC BY-SA 4.0

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NES / Famicom, 1987

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    Consoles NES / Famicom

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    Accessories for NES / Famicom

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