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Calamity 2: People and Traditions
Calamity 2: People and Traditions
Calamity 2: People and Traditions

Cover: LaunchBox Games DB

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Large game. A PlayStation disc weighs hundreds of megabytes: loading takes a few minutes, better on Wi-Fi. Emulation may run slowly, and on weak computers and phones the game may not start.

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Calamity 2: People and Traditions

PlayStation · 1997 · Lightspan

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Specs

Developer
Lightspan
Publisher
Lightspan
First release
1997
Platform
PlayStation
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Calamity Adventure 2: People and Traditions is the second game in the Calamity series of educational video games produced for the PlayStation by Lightspan. This game is designed to improve reading and language arts skill.

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The player has eight learning objectives: Use reading strategies to answer questions Analyze words containing Greek or Latin roots, prefixes, or suffixes Learn new vocabulary words Understand and solve analogies and riddles Identify the main idea Analyze information Use context clues to understand text meaning Learn about American traditions, artists, writers, inventors, and explorers The player can read articles about famous American heritage, and answer questions about what they have read. The goal is to help Mona, Moki, Jules Verne, and Calamity Jane get home. As with all Lightspan games, this title was not released to retail to the general public. Instead, it was only available to schools for educational purposes.

Source: Wikipedia, CC BY-SA 4.0

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PlayStation, 1997

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