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Gekioh: Shooting King
Gekioh: Shooting King
Gekioh: Shooting King
Gekioh: Shooting King
Gekioh: Shooting King
Gekioh: Shooting King
Gekioh: Shooting King
Gekioh: Shooting King
Gekioh: Shooting King

Video: PSX Longplay - Gekioh Shooting King · World-of-Longplays

Gekioh: Shooting King

Cover: LaunchBox Games DB

Try playing

Large game. A PlayStation disc weighs hundreds of megabytes: loading takes a few minutes, better on Wi-Fi. Emulation may run slowly, and on weak computers and phones the game may not start.

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: PSX Longplay - Gekioh Shooting King · World-of-Longplays

Gekioh: Shooting King

PlayStation · 1999 · Natsume Inc.

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Specs

Developer
Warashi
Publisher
Natsume Inc.
First release
1999
Platform
PlayStation
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Gekioh is an enhanced port of Shienryu. This release adds the following game modes: - Pocket Mode: imitates PocketStation graphics, with deliberately primitive visuals consisting of heart-shaped enemies and blocky ships. - Comical Mode: music and sound effects are replaced by laughter and applause (when the player reaches a high score).

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- Stingy Mode: the player has only one life and no continues; only two levels are playable. - No Mercy Mode: a harder difficulty level. - Slow Mode: darker graphics and sound effects reminiscent of horror themes (e.g. enemy and player-controlled ships scream when destroyed). All sprites on screen move slower, but the amount of bullets fired by enemies is increased. - Ancient Mode: the screen has a yellow tinge and displays "cracks"; music is changed to reflect a "retro" setting. Natsume's vertical scrolling shooter Gekioh: Shooting King offers nine arcade-style modes of nonstop action in a futuristic setting featuring giant mechs, laser-firing, bomb-dropping airships. Environments are filled with power-ups, explosions, and destructive mayhem. Players wield an arsenal consisting of a devastating Vulcan cannon, electrically charged lightning attacks, and missiles capable of decimating ground tanks and flying squadrons. Power-ups include increases in speed, power, shields, bombs, and point bonuses, with the primary weapon changing depending on the last red (cannon), blue (lightning), or yellow (missile) disk picked up. Gekioh: Shooting King features three main levels of difficulty: Geki Mode (normal fire rate), Easy Mode (enemies have half the rate of normal fire and collisions aren't always fatal), and Hard Mode (double firing rate and stacked odds). Six bonus modes are available from the beginning of the game (no unlocking required) and offer diversity in gameplay. Modes include Comical (damage accompanied by a laugh track), Stingy (one aircraft and one special weapon), No Mercy (unerring enemy fire), Slow (slow enemy fire but rate-multiplied), Ancient (bleached out color to eliminate power-up recognition), and Pocket (block-shaped symbols in basic form).

Source: IGDB

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PlayStation, 1999

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