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Ninja Jajamaru-kun: Onigiri Ninpouchou
Ninja Jajamaru-kun: Onigiri Ninpouchou
Ninja Jajamaru-kun: Onigiri Ninpouchou
Ninja Jajamaru-kun: Onigiri Ninpouchou
Ninja Jajamaru-kun: Onigiri Ninpouchou

Cover: LaunchBox Games DB

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Large game. A PlayStation disc weighs hundreds of megabytes: loading takes a few minutes, better on Wi-Fi. Emulation may run slowly, and on weak computers and phones the game may not start.

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Ninja Jajamaru-kun: Onigiri Ninpouchou

PlayStation · 1997 · Jaleco Entertainment

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Specs

Developer
Infinity
Publisher
Jaleco Entertainment
First release
1997
Platform
PlayStation
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Ninja Jajamaru-kun was one of Jaleco's most prolific franchises back in the Famicom days. The series actually began as an arcade title called Ninja-kun, released in 1984 by a company called UPL Jajamaru-kun and friends was practically everywhere in the 8-bit era, but other than the lone SFC Ninja-kun game, he was pretty quiet during the 16-bit days.

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Jaleco then attempted to reimagine him in 3D for the 32-bit era for the Saturn and Playstation, with the subtitle "Oni Killer Ninja Magic Scroll". It actually looks very reminiscent of the N64 Mystical Ninja games. Like the old games, Jajamaru's main weapons are his shurikens, although he can also find a number of spells to attack all of the enemies on the screen and such Also, the Saturn version is technically an updated version, as it was released later, denoted by the "kin" after the name, meaning "gold". It has a map screen, where little old school sprites of Jajamaru, Princess Sakura, and the Catfish pirate show up. Every few stages, you'll also get to play a level of the original Jajamaru-kun game, just to remind you of its heritage.

Source: Wikipedia, CC BY-SA 4.0

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PlayStation, 1997

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