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Shadow Hearts: From The New World
Shadow Hearts: From The New World
Shadow Hearts: From The New World
Shadow Hearts: From The New World
Shadow Hearts: From The New World
Shadow Hearts: From The New World

Video: Shadow Hearts: From the New World PlayStation 2 Trailer · IGN

Shadow Hearts: From The New World

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Video: Shadow Hearts: From the New World PlayStation 2 Trailer · IGN

Shadow Hearts: From The New World

PlayStation 2 · 2005 · Aruze, XSEED Games, Ghostlight (JP, NA, PAL)

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Specs

Developer
Nautilus
Publisher
Aruze, XSEED Games, Ghostlight (JP, NA, PAL)
First release
2005
Platform
PlayStation 2
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Shadow Hearts: From the New World is the third official game in the Shadow Hearts series. The game series departs from Europe and centers on the "New World", the Americas. It is not directly related to the previous games in the series but it occurs in the same universe. The main characters' quest is to investigate mysterious "windows" from which vicious monsters pop out.

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. Gameplay follows that of its predecessors, using the Judgment Ring to decide most battle outcomes, as well as many other actions throughout the game. A new "Stock" system was made for this game which expands the combination attack system between party members from Shadow Hearts - Covenant and enables double attacks. The "Stock" system works by filling up a character's stock gauge when he/she performs or receives an attack. A maximum of two stock gauge may be stored. Stock can then be utilized in many ways. For example, doing a Double attack (a character performs two action on the same turn) or starting a Combo consumes one Stock. A Double Combo on the other hand consumes two Stock. The Judgment Ring system essentially remains the same from Shadow Hearts: Covenant, with ring customization and added ring effect items being still available. Magic returns in the form of Stellar Charts, where characters equip Stellars onto the chart. The charts are based on the constellations of the twelve zodiac signs. Finding and fitting all the Stellars onto the charts rewards the player with the Melt Crest Stellar, the strongest non-elemental magic in the game. Fusion is also back in the game, albeit quite differently. Unlike Yuri, Shania does not possess the power of the Harmonixer where she is able to fuse into different demons. She makes spirit pacts with the different Guardian Spirits and draws on their power to transform. Shania is only able to fuse into four forms but through acquiring fetishes; statues of different animals, she is able to learn different techniques by powering them up. Snapping photos is more emphasized in this game. Not only can Johnny obtain enemy data through his photographing enemies, he can also trade the snap cards obtained for prizes. Johnny can also draw upon the power of Malice to transform; though this ability comes rather late in the game.

Source: IGDB

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PlayStation 2, 2005

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    Consoles PlayStation 2

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    Accessories for PlayStation 2

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