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Super Mario Bros. 2: The Lost Levels
Super Mario Bros. 2: The Lost Levels
Super Mario Bros. 2: The Lost Levels
Super Mario Bros. 2: The Lost Levels
Super Mario Bros. 2: The Lost Levels

Cover: LaunchBox Games DB

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ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Super Mario Bros. 2: The Lost Levels

NES / Famicom · 1986

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Specs

Developer
no data
Publisher
no data
First release
1986
Platform
NES / Famicom
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

A Port made by fans to NES console. The story of Super Mario Bros.: The Lost Levels is identical to the first game and is said to be set in a "parallel world" to it. The game is divided into 13 new worlds of the Mushroom Kingdom, each of which have four levels like in Super Mario Bros.

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Mario and Luigi have to get to the end of the level by jumping over various gaps and avoiding or defeating the members of the Koopa Troop on their way. The Mario Bros. can use several platforms (some of them collapse when Mario or Luigi lands on them), stairs in the level, as well as Jumping Boards. There are also Warp Pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left. At the end of each level, a castle stands with a flagpole nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives.

Source: Wikipedia, CC BY-SA 4.0

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NES / Famicom, 1986

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    Consoles NES / Famicom

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    Accessories for NES / Famicom

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