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Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker

Cover: LaunchBox Games DB

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ControlsArrows moveCtrl button AAlt button BSpace button C1 Start

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Jimmy White's 'Whirlwind' Snooker

Mega Drive / Genesis · 1994 · Virgin Interactive Entertainment

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Specs

Developer
Archer Maclean
Publisher
Virgin Interactive Entertainment
First release
1994
Platform
Mega Drive / Genesis
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator.

Read more

or. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.

Source: IGDB

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Other games

Mega Drive / Genesis, 1994

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